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I'm a rigger/ TD working mostly in Maya and Blender, I love a good technical puzzle and working together with artists and animators to make the best final outcome possible. I've been doing 3D as a hobby for a couple of years and then moved into doing it 'full time' studying computer animation at university.
I like to work in a wide range of aspects from cartoony rigs to muscle deformation to lighting/ rendering.
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